The Tournament object is the root object. All other objects are accessed through the Tournament object. For example, to get the name of the player at the first position of the first table, use tables.players.name, or to get the number of players at the first table use tables.players.count
title String, for example: "My Tournament"
timer Timer object
chips Array of Chip objects
currentLevel Level object
nextLevel Level object
levels Array of Level objects
players Players object
tables Array of Table objects
payouts Payouts object
history History object
isPortrait true or false depending on the orientation of the device
All arrays have the variables isEmpty, count, and [#]. The [#] is how to access objects in the array. Like most programming languages, it is zero based. For example, to access the first object in the array use , and for the second object use , etc..
isEmpty true or false
count Number of items in the array
[#] Accessing each object in the array
isRunning true or false
clock String representing the current level's clock (e.g. "05:52")
minutes Number, minutes left on the current level's clock (e.g. 5)
seconds Number, seconds left on the current level's clock (e.g. 52)
totalSeconds Number, total seconds left in the current level (e.g. 352)
secondsUntilNextBreak Number, total seconds until the next break
estimatedSecondsUntilEnd Number, total seconds until the end of the tournament
level Number, index of the current level in the `levels` array
value Number, example: 25
isBreak true or false
isPregameBreak true or false
title String representing the level's title
subtitle String representing the level's subtitle
smallBlind nil or Number, value of the small blind, example 20
bigBlind nil or Number, value of the big blind, example 40
bringIn nil or Number, value of the bring-in
ante nil or Number, value of the ante
minutes Number, length of the level in minutes
active Array of Player objects, players that have bought in and are not eliminated
eliminated Array of Player objects, players that are eliminated
played Array of Player objects, players that are either active or eliminated
didNotPlay Array of Strings, the names of the people who did not play
all Array of all Player objects
name String representing the player's name
status String with value Active, Eliminated, or Inactive.
place nil if not Eliminated, otherwise Number representing their finishing place
placeCount Number of players who share the same finishing place as this player (typically 1)
eliminatedBy Array of Player objects — the player(s) who eliminated this player.
eliminatedCount Number of people this player eliminated, 0 if none.
totalPayed Total amount this player paid in the buy-in, re-buys, and add-ons.
totalChips Total chips this player received in the buy-in, re-buys, and add-ons.
totalPlayed Total time this player played, not counting breaks or timer pauses.
players Array of Player objects representing the players at the table
totalCollected String representing the total amount collected from buy-ins, re-buys, and add-ons, for example "$2,100"
adjustment String representing the adjustment to the prize amount, for example "-5%"
netPrize String representing the net prize amount, for example "$2,100"
roundTo String representing the amount to round payouts to, for example "$20"
payoutCount Number of payout positions, example 4.
totalAmounts String representing the total payout amount, for example "$2,100"
totalPercent String representing the percent total of all payouts, should be "100%"
amounts Array of Numbers, for example [200, ...]
percentages Array of Numbers, for example [0.45...]
The History object has the following variables. Each is an array of Event objects. Note, the array will be empty if the event has not happened yet. The "last..." events are ordered by when the event happened, with the most recent first. So, for example, to get the names of the player or players who most recently purchased a re-buy, use history.lastReBuy.names
lastBuyIn Array of BuyIn Event objects, ordered with most recent first
lastReBuy Array of ReBuy Event objects, ordered with most recent first
lastAddOn Array of AddOn Event objects, ordered with most recent first
lastEliminated Array of Elimination Event objects, ordered with most recent first
lastPlacedAtTable Array of Placement Event objects, ordered with most recent first
lastPlayerEvent Array of Player Event objects, ordered with most recent first
lastChipEvent Array of Chip Event objects, ordered with most recent first
lastLevelEvent Array of Level Event objects, ordered with most recent first
tournamentStarted Array of TournamentStart Event objects
tournamentFinished Array of TournamentEnd Event objects
An event has the following variables, though the value of some may be nil, depending on the type of event. For example, only the lastEliminated events use the byNames variable, and only the lastBuyIn, lastReBuy, and lastAddOn events use the cost and chips variables, and only the placedAtTable events use the table and position variables.
time date and time object, indicating when the event happened
names nil or Array of Strings, the names of players related to the event
byNames nil or Array of Strings, the names of the players who perpetrated the event
playerArray nil or Array of Player objects related to the event
level nil or a Number, the index of the related blind or break level
cost nil or a Number, the amount of money each player paid
chips nil or a Number, the amount of chips each player received
table nil or a Number, the table number related to the event
position nil or a Number, the position at the table