An alert is composed of one or more audio clips and/or text-to-speech lines that are played in sequence.
Create the alerts you want to use (using any of the built-in audio clips, or your recorded and imported audio clips, as well as your own text-to-speech lines), and assign them to one or more of the alert events.
- blind start: Played at the start of every blind level.
- blind 1 minute warning: Played 1 minute before each blind level ends.
- break start: Played at the start of every break level.
- break 1 minute warning: Played 1 minute before each break level ends.
- pause: Played when the timer pause button is pressed, if in a blind level. Also played at the end of blind levels that auto-pause (except the last level).
- resume: Played when the timer resume button is pressed, if in a blind level.
- play timer start: Played when the play timer is opened.
- play timer end: Played when the play timer expires.
Also, you can play an alert at any time. For example, if you want a "Tournament Start Alert", just create one from any combination of audio clips and spoken text, and then when you want it played, just go to the Alerts screen and tap and play it!
Or, if you want to play a special audio clip and/or spoken text when a player is eliminated, create the alert, and then just open the Alerts screen, and tap and play it whenever a player is eliminated. You could do the same thing thing for a "Player is All In" alert, or any number of other circumstances. The only limit is your imagination.
There is no limit to the number of alerts you can create, and you can reorder the alerts list so that your commonly used alerts are at the top, ready to tap and play.
ALERT HOW TO's:
Creating and Using a Classic Audio Clip Alert
Editing a Text-To-Speech Alert